《Ikariam》v0.3.1改版內容圖文詳介(國際測試服已實裝)

2 意見

今天才發現原來Ikariam釋出Ver.0.3.1的改版訊息,目前已在美版的Test Server實裝,先讓我們來看一下官方消息的介紹以及翻譯

※以下內容是由PTT的Gradyfx大大所翻譯,讓我們再次的說聲感謝

官網原文http://board.ikariam.org/index.php?page=Thread&postID=565759

Test server (test.ikariam.org) 將在白天更新Ver 0.3.1,其他伺服的更新時間未定。

以下非正式官方翻譯,是我隨手翻的,僅供參考。

* Feature - Building list: Players with premium accounts can only put up to four building jobs on the list. These will then be built one after the other.Jobs in the building list can be cancelled at any time. The building costs will only be taken from your account when the building has begun.
付費帳號將可以進行建築排程,一次可以排四個建築。排程中的建築可以隨時取消,資源會在建築時才扣。

* Feature - The complete overview pages of the premium accounts have been revised. They contain more information, e.g. how long the wine supply in the city will last.
付費帳號的總覽畫面重新設計過了,包含了更多資料,例如說每城的葡萄酒還足以供應酒館多少時間。

* Feature - Military treaty: The military contract treaty now has the suitable name of 'garrison right'.
軍事條約改成比較恰當的名字 - 『駐軍權』

* Feature - Occupation: Players can occupy other cities now and thus use it as a bridgehead for other missions. The units however, will cost double the upkeep, like in other missions too. If you pillage from a bridge head, the occupied city will receive 10% of the looted goods. A player can only occupy as many cities as his palace has levels. However, occupied cities can also be used as a bridgehead for allies.
督管正式開放。玩家將可以佔領別的城鎮並用它來當做其他任務的橋頭堡。不過這些部隊將耗用雙倍的維護費用。當從被督管的城鎮進攻,該城鎮會獲得10%的收益。每個玩家只能督管跟自己皇宮等級相同數量的城鎮,被督管的城鎮也可以被同聯盟的玩家當做橋頭堡。

* Feature - unlimited time to station armies and fleets in allies, occupied cities and cities occupied by allied players
保護盟友的城鎮跟港口不再有時間限制,這包含被自己或盟友督管的城鎮。

* Feature - 'Timer in Tab'- indicator: A countdown timer indicates how much time is left until the next building is finished in your current city
倒數計時 - 畫面上會有一個計時器顯示下個建築再多久完工。

* Feature - New island graphics: There are five different island shapes for the island view now, that also correspond with the world map.
顯示島嶼畫面將增加五種不同島嶼形狀,對應世界地圖的畫面。

* Feature - Island view revised: The harbour blockages, battles and occupying of cities is now also shown. This feature is visible for all players who have a city on the island or respectively have an an ally who owns a city on the island or have spies on the island.
島嶼畫面重新設計:封港/戰爭/督管將顯示在畫面上。這些資訊只有在該島上有城鎮或在城鎮中有間諜的玩家才看得到。

* Feature - Garrison right: If a player has a garrison right with another player's city, he can station his troops there and use the city as a bridgehead.
如果玩家跟另一玩家簽定了駐軍權,他將可以在該城鎮駐紮軍隊並用該城做為橋頭堡。

* Feature - More highscores: There are three more highscore categories, that are however, not added to the complete highscore. Offensive points: You will get points for every unit destroyed by your own attackers. Defensive points:You will get points for every unit destroyed by your own defenders. Trade highscore: For every successful transaction via the trading post you will
receive points. To allow new players a good rank, the points in these highscores are time dependant, i.e. the longer the time since the battle or a transaction took place is, the less the points will be weighted.
將增加三個排行榜,不過這三個排行將不影響總分。
攻擊榜:攻擊時滅掉的單位越多分數越高。
防守榜
防守時滅掉的單位越多分數越高。
交易榜
交易成功的次數越多分數越高。
為了給新玩家機會,這三種分數將依時間衰減,離事件發生的時間越久,分數越少。


* Feature - Archive: You can permanently store battle reports, spy reports or messages in an archive for the price of 1 Ambrosia. The archive has a capacity of 1000 items.
可以用1點神之珍饈將指定的戰報/間諜報告/訊息永久儲存起來。該儲存空間可以放一千件訊息。

* Feature - Composition of approaching fleets: For 1 Ambrosia, a player can find out more information about the army/fleet line ups of attacking troops
可以用1點神之珍饈得到進攻的部隊/艦隊組成。

* Feature - Notes: Via the menu item 'Notes' you can now jot down a text of your choice with up to 127 characters. This can be saved indefinitely. You can save more text if you have a premium account (8192 characters).
筆記欄:一般玩家可以儲存127字,付費玩家可以儲存8192字。

* Feature - Basic-storage capacity has been adjusted. It is 1500 (units) for all types of resources now.
市政府(倉庫以外)的儲存空間調整,改為可以存放每種資源各1500。

* Bugfix - Wrong coordinates were sometimes shown on the military advisor screen.
Bug修正:有時軍事指導者頁會顯示錯誤的座標。

* Bugfix - Sometimes messages written on the trade fleet overview while pillaging armies were returning went to the wrong recipient
Bug修正:有時候在部隊返回時,運輸船頁的訊息會跑到錯誤的玩家那邊。

* Bugfix - Remaining research time was not shown in the academy, if the city in question did not have any researchers, even if there were researchers in your other cities.
Bug修正:目前的城鎮沒有學院時,研發頁不會顯示研發完成時間,雖然說其他城鎮有學院。

* Bugfix - Indication error in the embassy in IE6 fixed
Bug修正:修正IE6的大使館顯示問題。

* Bugfix - The pillaging error that occurred when the origin city was stationed at an allied defence fleet has been fixed
Bug修正:掠奪的起始城鎮如果駐紮在同盟的防衛艦隊會產生錯誤。(原文就亂七八糟…)

* Bugfix - Accepting a cultural goods trade treaty was possible even if you did not have a free museum.
Bug修正:如果沒有空的博物館展覽空間,將不再能接受文化條約。


※下面詳細圖解是由PTT的watasiku大大帶來的說明

1、圖像變得更精緻漂亮
‧官方把原先長得大同小異的各島嶼,分別變化成了五種不同形狀,在世界與島嶼模式下都有不同以往的觀感,特別是島嶼模式,變得相當有質感,資場圖像顯示也漂亮許多,並增加了藍色旗幟加以辨識。

世界模式:

島嶼模式:
《硫磺》

《葡萄》

《水晶》

《大理石》


2、付費功能增加
‧這版本修改得非常商業化,原先的運輸圖示被切掉一半,拿來顯示珍饈數量,而四位官員的右下都多了個+號,點進去就是PLUS介紹,在左側的城鎮訊息跟軍隊檢視也被修短,放進PLUS的介紹跟建築排程功能(Building constructionlist),這次官方置入性行銷可說相當徹底。

‧軍事介面裡面則增加了Archive的欄位,一樣是官方新的付費功能,用來永久儲存戰報跟間諜回報的。

城鎮模式:

官方圖片:

軍事介面:


3、一般功能變更
‧升級建物時,瀏覽器分頁標籤裡會出現該建物落成的倒數計時,並把原本左側的升級狀態移到了右側建物顯示裡頭。

‧倉儲部分再度被修正,在市政府基本存量部分,把木頭容量調整與其他資源相同,上限統一為1500;安全存量部分也同樣的調整,將先前多一倍的木頭安存,修改成與其他資源一樣,市政府部分則小幅調升至+ 120,因此計算公式= 120+80x倉庫LV。

‧軍事條約( Military treaty)更名為駐軍權(Garrison right),由於沒使用不知道實際效果,但目前發信有 Bug,在寫信介面裡可以查到收信人的村數跟名稱,應該會被改掉。

‧排名增加攻擊、防守、交易三種,對分數計算無影響,實際參考價值不明

倉庫變更:

軍事條約:

排名種類增加:


4. 軍事變更

‧封港圖示化,封鎖目標城完成後,該城外海會有船艦圖示(而目標城同島玩家都可以看到)

‧督管裝實
進行督管–督管與掠奪、封港都放在一般指令欄。點擊後派出陸軍前往目標城市交戰(無法掠奪的攻擊)。

戰勝後即督管成功,島嶼模式上會出現插藍旗的方陣圖(非盟友為紅色,游標移至上面可以看到ID),殘存部隊則進駐目標城,。在首都皇宮及各村切換裡,都會出現督管的目標城(目前切換功能不是很順暢,不甚好用)。

可以督管城市的數量=首都皇宮LV

※若同島城市有被他人督管成功時,城鎮訊息會反應告知。

督管指令:

督管派兵:

皇宮顯示:

城市切換:


督管權限–切換督管城鎮時,在資源欄會顯示 Occupied Town–城名(玩家ID),可以看到我方軍隊/該城軍隊數量的分割圖,可以看到所需維持費用(兩倍),旁邊的城市選擇欄則是用來決定歸屬地(掠奪後東西運輸的目的地)

佔領者可將督管城做為前線基地,進行各種指令:

自城:軍隊移動、艦隊移動
敵城:外交/協防/出兵/封港/督管
(若佔領者無艦艇進駐,被督管方卻有海軍的話,將無法攻擊隔島的目標)

掠奪的流程為:(甲為佔領者 乙為目標 丙為被督管對象)

甲 軍隊  掠奪       勝利後  甲 軍隊回城防守
丙 A城----->乙 城市----->丙 得到10%戰利品

剩餘90%物資再從丙 A城出發至駐軍歸屬地。

督管者可利用佔領城城牆與間諜(其他玩家可以用間諜刺探督管者的駐軍)。

佔領者被攻擊時,與被督管方的防守是分開計算的,會變一次N戰報(督管者跟被佔領方各一封)

督管狀態:


被督管者-城內運作正常:研究、採集、建設、生兵都OK,但建築、生兵所需材料皆以兩倍計算。(城內四處會出現插紅旗的方陣表現被佔領)

被管城可用 反叛( Rebelling)or 解封(Break blockade)其他城可用 解除佔領( Free Town),來攻擊佔領者或解除督管狀態,在解除督管狀態前無法對其他人進行攻擊。

被督管狀態:


※至於大家關心的v.0.3.1插件,由於今天天色已晚,明天要看牙醫,然後被凹無薪假去上班,所以只先介紹改版內容,目前已初步測試了一些相容的插件,明天有空再分享給大家囉 ^^

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